Free Film School: HD Workflow

It's finally time to get your hands on a camera. Here's Bryan Singer with his. Since this is Free Film School we're not going to have access to the Panavision Genesis HD camera that Bryan prefers, but neither will we waste your time with the silent movie nonsense that USC starts you out with. We're going to look at an affordable HD workflow that will allow you to easily publish to the web. I mean, 86 million people watched Evolution of Dance. That's 47 million more than the number of people that went to see "Superman Returns".
You've probably heard me say there's no money in web video, but the web is the best way to get immediate feedback on your work. At this stage in your career you need as much audience exposure as possible. Using an HD workflow and distributing your results online will give you both useful skills and a chance to see how your work resonates with bored teenagers the world over.
We'll first look at how workflows evolved over time so that we can come up with the most optimal HD workflow. The initial workflow for talking pictures was:
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Capture image and sound elements separately
Transfer image and sound elements to edit department
Sync image elements with sound elements
Edit image and sound elements
Conform master resources to edit decision list
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Capture image and sound elements separately
Transfer image elements to FX (compositing occurs)
Transfer image and sound elements to edit department
Sync image elements with sound elements
Edit image and sound elements
Conform master resources to edit decision list
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Capture image and sound elements separately
Transfer image elements to central location as HD RGB 4:4:4, the new master
Transfer sound elements to central location
Copies of assets go to FX
Copies of assets go to edit, edit down-converts for offline editing
Edit assets
Conform master resources to edit decision list
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Capture image and sound together in HDV format
Copy HDV assets to edit environment
Composite video layers, composite audio layers, edit (all in the same environment)
Render final movie from edit environment
